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dc.contributor.advisorHenriksen, Arild Høie
dc.contributor.authorLarsen, Kjell André
dc.date.accessioned2023-07-05T16:23:35Z
dc.date.available2023-07-05T16:23:35Z
dc.date.issued2023
dc.identifierno.uia:inspera:143763411:21003360
dc.identifier.urihttps://hdl.handle.net/11250/3076233
dc.description.abstractThe findings of this thesis suggest that playing the game "Human: Fall Flat" positively impacted second language learning for most participants, mainly due to extensive social interactions in the target language. The game provided opportunities for L2 learners to practice English. While the peer-to-peer interactivity and comfortable environment within the game facilitated significant language input and output for students, a few participants did not find the game enjoyable or valuable for language learning. The results from the study, combined with previous research and second language learning theories, suggest that gaming can be a valuable tool for second language learning for many students. However, this thesis highlights the importance of considering individual learner differences and ensuring that games used for language learning cater to different proficiency levels and learning styles
dc.description.abstract
dc.language
dc.publisherUniversity of Agder
dc.titleExploring The Impact of Gaming on L2 English Proficiency.
dc.typeMaster thesis


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