Computer Games and ESL Learning : A scientific literature review with hypothetical classroom sessions
Master thesis
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http://hdl.handle.net/11250/2564599Utgivelsesdato
2018Metadata
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Sammendrag
The aim of this thesis is to explore scientific literature on the use of computer games as a tool for second language learning, and to use reviewed literature to create hypothetical classrooms sessions in which computer games are used as a tool. Therefore, the thesis question is “What does scientific literature say about the improvement of ESL skills among gamers? Moreover, might this information be helpful in the Norwegian English language classroom?”
The work is structured as a three-part study, whereas the first is a literature review on studies related to computer games and language learning. The second part is about didactics; where relevant didactic principles are discussed and related to the studies reviewed in part one. The third part is a set of hypothetical classroom sessions based on the findings from part one and the didactic principles discussed in part two.
Beskrivelse
Master's thesis education EN502 - University of Agder 2018