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dc.contributor.authorPolk, Spencer
dc.contributor.authorOommen, John
dc.date.accessioned2016-09-20T15:45:39Z
dc.date.accessioned2017-04-05T07:27:16Z
dc.date.available2016-09-20T15:45:39Z
dc.date.available2017-04-05T07:27:16Z
dc.date.issued2016
dc.identifier.citationTransactions on Computational Collective Intelligence 2016, 9655:10-44nb_NO
dc.identifier.issn2190-9288
dc.identifier.urihttp://hdl.handle.net/11250/2436784
dc.description-nb_NO
dc.language.isoengnb_NO
dc.titleOn Achieving History-Based Move Ordering in Adversarial Board Games using Adaptive Data Structuresnb_NO
dc.typeJournal articlenb_NO
dc.typePeer reviewednb_NO
dc.date.updated2016-09-20T15:45:39Z
dc.identifier.doi10.1007/978-3-662-49619-0_2
dc.identifier.cristin1315688


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