On Achieving History-Based Move Ordering in Adversarial Board Games using Adaptive Data Structures
dc.contributor.author | Polk, Spencer | |
dc.contributor.author | Oommen, John | |
dc.date.accessioned | 2016-09-20T15:45:39Z | |
dc.date.accessioned | 2017-04-05T07:27:16Z | |
dc.date.available | 2016-09-20T15:45:39Z | |
dc.date.available | 2017-04-05T07:27:16Z | |
dc.date.issued | 2016 | |
dc.identifier.citation | Transactions on Computational Collective Intelligence 2016, 9655:10-44 | nb_NO |
dc.identifier.issn | 2190-9288 | |
dc.identifier.uri | http://hdl.handle.net/11250/2436784 | |
dc.description | - | nb_NO |
dc.language.iso | eng | nb_NO |
dc.title | On Achieving History-Based Move Ordering in Adversarial Board Games using Adaptive Data Structures | nb_NO |
dc.type | Journal article | nb_NO |
dc.type | Peer reviewed | nb_NO |
dc.date.updated | 2016-09-20T15:45:39Z | |
dc.identifier.doi | 10.1007/978-3-662-49619-0_2 | |
dc.identifier.cristin | 1315688 |