Browsing Master's theses in Information and Communication Technology by Subject "MM500"
Now showing items 1-19 of 19
-
Application Development from Prototype to Beta : A Case Study of the Application SeafarerCV
(Master thesis, 2018)When the prototype of a software product is completed and approved, development of a betaready resource is often the natural step toward a future final release. This process contains many steps that may prove vital to ... -
Development, Usability Engineering and Testing of the Video on Demand Service Filmrommet.no
(Master thesis, 2016)This thesis describes the design outcomes and user evaluation of the redesigned Filmrommetservice, from a human-centred point of view. Research into several interdisciplinary fields, including interaction design, design ... -
Digitalt læringsspill som verktøyfor nybegynnende trommeslagere
(Master thesis, 2020) -
DinosARs - Learning with the help of augmented reality
(Master thesis, 2019)A two-dimensional way of interacting with learning material has been the norm fora long time. We’ve read books, taken notes and been taught from a blackboard sinceyouth, and has for most of us worked out just fine, but ... -
E-learning in corporate training using interactive courses
(Master thesis, 2017)Health, safety, and environment (HSE) is an important term in industrial- and corporate context. A company focusing on their employees sharing the same values and attitudes regarding HSE can experience a working environment ... -
"De er jo her fysisk. Da kan de jo bare snakke med hverandre." : En kvalitativ studie av hvilke faktorer som påvirker samfunnsfaglæreres tilrettelegging for elevenes bruk av digital samhandling og kommunikasjon på ungdomstrinnet
(Master thesis, 2020)Dette forskningsprosjektet har hatt som formål å undersøke hvilke faktorer som påvirker lærere på ungdomstrinnet når de planlegger for elevenes bruk av digitale verktøy til samarbeid og kommunikasjon. Forskningsspørsmålene ... -
Experiential Learning of Chemistry Concepts Using Virtual Reality Technology
(Master thesis, 2016)Chemistry is a wide subject with many theoretical concepts. These theoretical concepts may be hard to grasp without experimental work. In a school class there are often students who are visual, auditory and kinesthetic ... -
Game-based learning in Norwegian classrooms : Perceived challenges and the potential of digital supplementary resources to facilitate the use of games as teaching tools
(Master thesis, 2018)Games are a popular form of entertainment that can keep individuals motivated and engaged for hours at a time. Our motivations to sink multiple hours into playing games have been studied by researchers, instructional ... -
Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games
(Master thesis, 2020)This research discusses to what degree a digital learning game can affect motivation, engagement and participation in learning humane and safe hunting, and how a VR version compares to a screen-based version. Additionally, ... -
Investigating a Virtual Reality Solution for Rehabilitation in a Biomechatronics Lab and Home Environment
(Master thesis, 2020)Virtual reality (VR) has emerged as a promising technical tool in physical rehabilitation. VR rehabilitation (VRR) programs, like any rehabilitation, attempt to promote neuroplasticity to improve physical rehabilitation. ... -
Investigative decision making : the use of storytelling in e-learning for training police students
(Master thesis, 2019)Purpose–“E-learning is not intended to replace the traditional classroom setting, but to provide new opportunities for interaction and communication between students and instructor or teacher” (Zhang et al., 2004). The ... -
Læreres opplevelse av kvalitet i digitale hjelpemidler
(Master thesis, 2021) -
The differences between tutor and student perceptions of design elements in online courses
(Master thesis, 2017)The purpose of this study is to examine tutor and student perceptions of how design elements are implemented in online courses. The four elements collaboration, motivation, digital tools and course structure are discussed ... -
Using Course Movie Trailers to Affect Intrinsic Motivation
(Master thesis, 2019)This master’s thesis investigates the connection between movie trailer emotions, suchas curiosity, inspiration, interest, and excitement and motivation in order to examine ifa course movie trailer can be utilized to affect ... -
Using game elements to increase students’ motivation for providing peer assistance
(Master thesis, 2017)Abstract Peer assistance is a support system where people of equal status help each other solve problems. It is also a recognized method within education where students support each other with their assignments. The ... -
Using Mobile Devices as a Supportive Tool to Engage and Interest Young Students in e-Health
(Master thesis, 2019)This thesis explores if mobile devices could be used as a supportive elementto engage and interest young students in e-health by developing a prototypeto handle simulations of e-health scenarios in a serious game setting. ... -
Utvikling, testing og evaluering av en videobasert læringsressurs for selvstyrt bedriftsopplæring : En casestudie fra Posten Norge AS
(Master thesis, 2017)Opplæring av ansatte er arbeidsgivers plikt og arbeidstakers rett, og er derfor en sentral del ved ethvert arbeidsforhold. Ansattes mulighet for utvikling og innflytelse i egen arbeidssituasjon har også vist seg å være ... -
Visual design and variation of mediums in e-learning resources
(Master thesis, 2017)Konfidensiell til / confidential until 01-07-2022