Using game elements to increase students’ motivation for providing peer assistance
Master thesis
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http://hdl.handle.net/11250/2492779Utgivelsesdato
2017Metadata
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Sammendrag
Abstract
Peer assistance is a support system where people of equal status help each
other solve problems. It is also a recognized method within education where
students support each other with their assignments. The positive effect of peer
assistance is well known, and it would be favorable if more students
participated and took on the role as peer-teachers. To increase the activity of
peer assistance, several incentives can be used, including game elements. In
“Using game elements to increase peer assistance among university students”,
(Nordengen & Brinch, 2016, p. 1) tried to predict which game elements would
provide the best solution in a peer assistance application. By introducing game
elements in a mobile application designed to facilitate peer assistance, and
measuring the changes in peer assistance frequency, this thesis has made an
attempt to validate this prediction. In the course of this study, there was a
significant increase in peer assistance among the participants, but the only
probable cause found for this increase is the added focus this study has put on
peer assistance itself. To uncover other causal relationships, further studies are
required.
Keywords
peer assistance, game elements, gamification, motivation, mobile application, 21st century skills
Beskrivelse
Master's thesis Multimedia and Educational Technology MM500 - University of Agder 2017