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dc.contributor.authorHagen, Anette
dc.contributor.authorTønnessen, Elise Seip
dc.date.accessioned2023-05-16T09:22:10Z
dc.date.available2023-05-16T09:22:10Z
dc.date.created2022-05-13T08:47:46Z
dc.date.issued2022
dc.identifier.citationHagen, A. & Tønnessen, E. S. (2022). Worlds and Readers: Augmented Reality in Modern Polaxis. Digital Humanities Quarterly, 16 (2), 1-15.en_US
dc.identifier.issn1938-4122
dc.identifier.urihttps://hdl.handle.net/11250/3068160
dc.description.abstractThis article presents a close reading of the augmented reality (AR) comic Modern Polaxis, which was created by Stuart Campbell. Possible Worlds Theory was applied to discuss how fiction, which creates its own possible worlds, integrates the additional layer(s) of AR into its storyworld. The analysis additionally sheds light on the reader’s position and how the augmented layer may affect the literary experience. We also discuss how the AR interface may contribute to digital literature more generally.en_US
dc.language.isoengen_US
dc.publisherAlliance of Digital Humanities Organizationsen_US
dc.relation.urihttp://www.digitalhumanities.org/dhq/vol/16/2/000619/000619.html
dc.rightsAttribution-NoDerivatives 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by-nd/4.0/deed.no*
dc.titleWorlds and Readers: Augmented Reality in Modern Polaxisen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2022 The Author(s)en_US
dc.subject.nsiVDP::Humaniora: 000en_US
dc.source.pagenumber15en_US
dc.source.volume16en_US
dc.source.journalDigital Humanities Quarterlyen_US
dc.source.issue2en_US
dc.identifier.cristin2024169
cristin.qualitycode1


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