Towards a playful approach to learning collaboration
Master thesis
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https://hdl.handle.net/11250/3020306Utgivelsesdato
2022Metadata
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Sammendrag
This thesis looks into whether soft skills and group comprehension can be af-fected by playing a game designed for this purpose. If students can gain groupwork experience by playing. We developed a game for this purpose. Withthis game we could freely choose which elements we want to draw from reality.Games are often a limited and simplified version of reality. Limited in thiscontext means that we have picked out some of the most important aspects ofgroup work. This let players experience these elements during a short gameround in contrast to everyday life, where a group work often takes days, orweeks. Initially, we hypothesized that among students there are many withlittle knowledge about how important it is to manage working in groups. Thisis because, especially during the corona shutdown, there were many studentswho did not work in, or form groups, even after encouragement from the lec-turers. Not forming groups, especially at the beginning of a course can haveconsequences, like social implications, and losing out on gaining group workexperience. It is certainly a problem that should be solved as soon as possible.Thus, we created a solution which we then tested. The results show that it isthe case that students do have a grasp of soft skills and group comprehension.By using the game students get introduced to four of the five stages in Tuck-man’s Five-Stage Theory of Group Development. (Tuckman, 1965) where theycan gain additional valuable experience without risk.