Master's theses in Multimedia and Educational Technology
Recent Submissions
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Digital Presentations and Student Active Learning
(Master thesis, 2023)The use of digital presentation tools such as PowerPoint® in education is ubiquitous. There are, however, issues with these tools: poorly designed slides with too much content, and passive students who have to listen to ... -
Webbasert e-turisme applikasjon med værvisualisering
(Master thesis, 2023)Denne oppgaven er i samarbeid med Agder XR og Lindesnes fyrmuseum. Lindesnes fyrmuseum har hatt et ønske om å nå ut til flere folk, primært de som ikke kan besøke de, og slik vekke interesse for destinasjonen. Her ble det ... -
Webbasert e-turisme applikasjon med værvisualisering
(Master thesis, 2023)Denne oppgaven er i samarbeid med Agder XR og Lindesnes fyrmuseum. Lindesnes fyrmuseum har hatt et ønske om å nå ut til flere folk, primært de som ikke kan besøke de, og slik vekke interesse for destinasjonen. Her ble det ... -
Adaptive evaluation tool for eSports athletes
(Master thesis, 2023)ESports has evolved at an exponential rate over the past two decades, and is constantly growing. While a lot of research has been conducted on various aspects of the recent phenomenon, there is still a limited amount of ... -
Human-centered Design of Cargo Matching Application
(Master thesis, 2023)Always Cargo is a company that wishes for easier access to jobs, fewer cars on the road, and a greener world. Their goal is to create an application readily available for truck drivers and transport buyers that they can ... -
Human-centered Design of Cargo Matching Application
(Master thesis, 2023)Always Cargo is a company that wishes for easier access to jobs, fewer cars on the road, and a greener world. Their goal is to create an application readily available for truck drivers and transport buyers that they can ... -
Supporting active learning through immersive mixed and virtual reality technologies
(Master thesis, 2023)As the world economies continue to grow, natural resources are being used at such high rates that may negatively affect future generations. One of the issues is that the general population may know some solutions for ... -
Flipping the Sound Laboratory: A Rehearsal in Audio Education
(Master thesis, 2023)Sound is an integral part in a multimedia production, however, obtaining audio recordings for professional purposes is a confusing process for many content creators. In the modern era of `one button´ solutions, an increasing ... -
Supporting active learning through immersive mixed and virtual reality technologies
(Master thesis, 2023)As the world economies continue to grow, natural resources are being used at such high rates that may negatively affect future generations. One of the issues is that the general population may know some solutions for ... -
Understanding Brand and Design Aesthetics: An Exploration of Color, Design and Typography
(Master thesis, 2023)This thesis explores the complexities of evolutionary brand design, focusing specifically on the role of color and typography in brand aesthetics. Using a mixed-methods approach incorporating surveys, group discussions, ... -
Investigating the use of VR in procedural training for nurse education: The development of an educational tool for increasing engagement, motivation and competency
(Master thesis, 2022)This master's thesis discusses how the use of virtual reality (VR) can supplement the simulation practices currently being used in nursing education. Nursing students are currently limited in the number of hours that they ... -
Ansattes opplevelse av teknologi: Hvordan ansatte i Grimstad kommune opplever å bruke digitale samhandlingsverktøy
(Master thesis, 2022)Formålet med denne oppgaven har vært å undersøke hvordan kommunalt ansatte opplever å bruke digitale samhandlingsverktøy gjennom å se nærmere på digitale kurs, opplæring og integrering av digitale verktøy. Vi har valgt å ... -
Ressursbruk ved spilladapsjon
(Master thesis, 2022)Å bruke digitale spill i undervisningssammenheng er en økende praksis. At lærere tar de unges fritidsaktiviteter inn i en pedagogisk setting oppleves som å være motiverende og engasjerende for elevene. Likevel er det mye ... -
Implementation of a blockchain-based on land registration and control management system. case of North Kivu province in DRC.
(Master thesis, 2022)This project proposes the feasibility of a blockchain-based registration and control management system within the cadastral service in the province of North Kivu in the Democratic Republic of Congo. Given that blockchain ... -
Investigating the use of VR in procedural training for nurse education: The development of an educational tool for increasing engagement, motivation and competency
(Master thesis, 2022)This master's thesis discusses how the use of virtual reality (VR) can supplement the simulation practices currently being used in nursing education. Nursing students are currently limited in the number of hours that they ... -
Towards a playful approach to learning collaboration
(Master thesis, 2022)This thesis looks into whether soft skills and group comprehension can be af- fected by playing a game designed for this purpose. If students can gain group work experience by playing. We developed a game for this purpose. ... -
Bruk av AR-applikajson som verktøy på boligvisning
(Master thesis, 2022)Denne masteroppgaven undersøker bruk av Augmented Reality (AR) som et verktøy på boligvisning. Det har vært et stort problem i eiendomsbransjen med klager i forbindelse med boligkjøp. Kjøpere har høye forventninger som ... -
Smart monitoring the health of dogs: a proof of concept
(Master thesis, 2022)English: This master thesis discusses the conceptualization of a smart health monitor device for dogs. The dog owner will in theory be able to monitor the dog’s well-being through their smartphone. The author of the thesis ... -
Towards a playful approach to learning collaboration
(Master thesis, 2022)This thesis looks into whether soft skills and group comprehension can be affected by playing a game designed for this purpose. If students can gain group work experience by playing. We developed a game for this purpose. ... -
Digitize module-based courses for adults in the healthcare sector
(Master thesis, 2022)E-læring har vist seg å bli en mer populær måte å trene ansatte på på grunn av fleksibiliteten og kostnadseffektiviteten. Det er derfor aktuelt å digitalisere kurs som alltid er tilgjengelig på nett, og som tilbyr konsistent ...