• Webbasert e-turisme applikasjon med værvisualisering 

      Müller, Katja Sabrina Ida; Brenden, Per Ivar (Master thesis, 2023)
      Denne oppgaven er i samarbeid med Agder XR og Lindesnes fyrmuseum. Lindesnes fyrmuseum har hatt et ønske om å nå ut til flere folk, primært de som ikke kan besøke de, og slik vekke interesse for destinasjonen. Her ble det ...
    • Adaptive evaluation tool for eSports athletes 

      Bakke, Elias (Master thesis, 2023)
      ESports has evolved at an exponential rate over the past two decades, and is constantly growing. While a lot of research has been conducted on various aspects of the recent phenomenon, there is still a limited amount of ...
    • Human-centered Design of Cargo Matching Application 

      Solås, Eirik; Johannessen, Ida-Marie Klubben (Master thesis, 2023)
      Always Cargo is a company that wishes for easier access to jobs, fewer cars on the road, and a greener world. Their goal is to create an application readily available for truck drivers and transport buyers that they can ...
    • Human-centered Design of Cargo Matching Application 

      Johannessen, Ida-Marie Klubben; Solås, Eirik (Master thesis, 2023)
      Always Cargo is a company that wishes for easier access to jobs, fewer cars on the road, and a greener world. Their goal is to create an application readily available for truck drivers and transport buyers that they can ...
    • Supporting active learning through immersive mixed and virtual reality technologies 

      Becker, Nora Maria; Lande, Stian Hanssen (Master thesis, 2023)
      As the world economies continue to grow, natural resources are being used at such high rates that may negatively affect future generations. One of the issues is that the general population may know some solutions for ...
    • Flipping the Sound Laboratory: A Rehearsal in Audio Education 

      Kokogias, Konstantinos (Master thesis, 2023)
      Sound is an integral part in a multimedia production, however, obtaining audio recordings for professional purposes is a confusing process for many content creators. In the modern era of `one button´ solutions, an increasing ...
    • Supporting active learning through immersive mixed and virtual reality technologies 

      Becker, Nora Maria; Lande, Stian Hanssen (Master thesis, 2023)
      As the world economies continue to grow, natural resources are being used at such high rates that may negatively affect future generations. One of the issues is that the general population may know some solutions for ...
    • Digital Presentations and Student Active Learning 

      Raugstad, Espen (Master thesis, 2023)
      The use of digital presentation tools such as PowerPoint® in education is ubiquitous. There are, however, issues with these tools: poorly designed slides with too much content, and passive students who have to listen to ...
    • Distributed Online Course in Game Modification 

      Ridley, Leander (Master thesis, 2023)
      Creation of a online course hosted on the communcation platform Discord about learning game modification skills. The course design is inspired and informed by several theories. The course was tested between two groups of ...
    • The battle against outsiderness: Translating gamer skills into corporate competencies 

      Øvensen, Elisabeth C. (Master thesis, 2024)
      Dette arbeidet hadde som formål å undersøke mulige løsninger til den økende mengden unge mennesker som faller utenfor arbeidslivet og utdanning. Arbeidet fulgte en pragmatisk og løsningsorientert fremgangsmåte, basert ...
    • Effective use of Augmented Reality to Support Reading for People with Dyslexia 

      Pettersen, André (Master thesis, 2024)
      As technology keeps getting developed it has the possibility to become more and more useful, and one such technology is augmented reality. This thesis examines the possibility of using augmented reality to assist dyslexic ...