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dc.contributor.authorVerkhogliad, Petro
dc.contributor.authorOommen, B. John
dc.date.accessioned2011-11-30T13:13:40Z
dc.date.available2011-11-30T13:13:40Z
dc.date.issued2011
dc.identifier.citationVerkhogliad, P., & Oommen, B. J. (2011). Using artificial intelligence techniques for strategy generation in the Commons game. In E. Corchado, M. Kurzynski & M. Wozniak (Eds.), Hybrid Artificial Intelligent Systems (pp. 43-50): Springer Berlin / Heidelberg.no_NO
dc.identifier.isbn978-3-642-21218-5
dc.identifier.urihttp://hdl.handle.net/11250/137882
dc.descriptionPublished version of a chapter in the book: Hybrid Artificial Intelligent Systems. Also available from the publisher on SpringerLink: http://dx.doi.org/10.1007/978-3-642-21219-2_7no_NO
dc.description.abstractIn this paper, we consider the use of artificial intelligence techniques to aid in discovery of winning strategies for the Commons Game (CG). The game represents a common scenario in which multiple parties share the use of a self-replenishing resource. The resource deteriorates quickly if used indiscriminately. If used responsibly, however, the resource thrives. We consider the scenario one player uses hill climbing or particle swarm optimization to select the course of action, while the remaining N − 1 players use a fixed probability vector. We show that hill climbing and particle swarm optimization consistently generate winning strategies.no_NO
dc.language.isoengno_NO
dc.publisherSpringer Berlin/Heidelbergno_NO
dc.relation.ispartofseriesLecture Notes in Computer Science;6678
dc.titleUsing artificial intelligence techniques for strategy generation in the Commons gameno_NO
dc.typeChapterno_NO
dc.typePeer reviewedno_NO
dc.subject.nsiVDP::Mathematics and natural science: 400::Information and communication science: 420::Knowledge based systems: 425no_NO
dc.source.pagenumber43-50no_NO


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