Using artificial intelligence techniques for strategy generation in the Commons game
Chapter, Peer reviewed
Permanent lenke
http://hdl.handle.net/11250/137882Utgivelsesdato
2011Metadata
Vis full innførselOriginalversjon
Verkhogliad, P., & Oommen, B. J. (2011). Using artificial intelligence techniques for strategy generation in the Commons game. In E. Corchado, M. Kurzynski & M. Wozniak (Eds.), Hybrid Artificial Intelligent Systems (pp. 43-50): Springer Berlin / Heidelberg.Sammendrag
In this paper, we consider the use of artificial intelligence techniques to aid in discovery of winning strategies for the Commons Game (CG). The game represents a common scenario in which multiple parties share the use of a self-replenishing resource. The resource deteriorates quickly if used indiscriminately. If used responsibly, however, the resource thrives. We consider the scenario one player uses hill climbing or particle swarm optimization to select the course of action, while the remaining N − 1 players use a fixed probability vector. We show that hill climbing and particle swarm optimization consistently generate winning strategies.
Beskrivelse
Published version of a chapter in the book: Hybrid Artificial Intelligent Systems. Also available from the publisher on SpringerLink: http://dx.doi.org/10.1007/978-3-642-21219-2_7