dc.contributor.author | Andreasen, Eva Mari | |
dc.contributor.author | Berg, Helen | |
dc.contributor.author | Steinsbekk, Aslak Irgens | |
dc.contributor.author | Høigaard, Rune | |
dc.contributor.author | Haraldstad, Kristin | |
dc.date.accessioned | 2024-06-13T10:48:46Z | |
dc.date.available | 2024-06-13T10:48:46Z | |
dc.date.created | 2024-01-05T09:56:30Z | |
dc.date.issued | 2023 | |
dc.identifier.citation | Andreasen, E. M., Berg, H., Steinsbekk, A. I., Høigaard, R. & Haraldstad, K. (2023). The effect of using desktop VR to practice preoperative handovers with the ISBAR approach: a randomized controlled trial. BMC Medical Education, 23, Article 983. | en_US |
dc.identifier.issn | 1472-6920 | |
dc.identifier.uri | https://hdl.handle.net/11250/3133858 | |
dc.description.abstract | The aim was to investigate whether second-year undergraduate nursing students practicing the Identification-Situation-Background-Assessment-Recommendation (ISBAR) communication approach in a desktop virtual reality (VR) application had a non-inferior learning outcome compared with the traditional paper-based method when sorting patient information correctly based on the ISBAR structure. Methods A non-inferior parallel group assessor blinded randomized controlled trial, conducted in simulation sessions as part of preparation for clinical placements in March and April 2022. After a 20-minute introductory session, the participants were randomized to self-practice the ISBAR approach for 45 minutes in groups of three in either an interactive desktop VR application (intervention) or traditional paper-based (TP) simulation. The primary outcome concerned the proportion of nursing students who sorted all 11 statements of patient information in the correct ISBAR order within a time limit of 5 min. The predefined, one-sided, non-inferiority limit was 13 percentage points in favor of traditional paper-based simulation. Results Of 210 eligible students, 175 (83%) participated and were allocated randomly to the VR (N = 87) or TP (N = 88) group. Practicing in the desktop VR application (36% of everything correct) was non-inferior to the traditional paper-based method (22% everything correct), with a difference of 14.2 percentage points (95% CI 0.7 to 27.1) in favor of VR. The VR group repeated the simulation 0.6 times more (95% CI 0.5 to 0.7). Twenty percent more (95% CI 6.9 to 31.6) of the students in the VR group reported liked how they practiced. All the other outcomes including the System Usability Scale indicated non-inferiority or were in favor of VR. Conclusions Self-practicing with the ISBAR approach in desktop VR was non-inferior to the traditional paper-based method and gave a superior learning outcome. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | BioMed Central (BMC) | en_US |
dc.rights | Navngivelse 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/deed.no | * |
dc.title | The effect of using desktop VR to practice preoperative handovers with the ISBAR approach: a randomized controlled trial | en_US |
dc.type | Peer reviewed | en_US |
dc.type | Journal article | en_US |
dc.description.version | publishedVersion | en_US |
dc.rights.holder | © 2023 The Author(s) | en_US |
dc.subject.nsi | VDP::Medisinske Fag: 700::Helsefag: 800::Samfunnsmedisin, sosialmedisin: 801 | en_US |
dc.source.volume | 23 | en_US |
dc.source.journal | BMC Medical Education | en_US |
dc.identifier.doi | https://doi.org/10.1186/s12909-023-04966-y | |
dc.identifier.cristin | 2221121 | |
dc.source.articlenumber | 983 | en_US |
cristin.qualitycode | 1 | |