dc.description.abstract | This thesis investigates how video games tell stories, and if video games can be analyzed in the same
way as we would analyze a literary work of fiction. To answer these questions, I will start by
investigating the field of ludology and look at the ludology vs narratology debate that occurred in 1999
where there was a lot of disagreement between both fields when considering how one should analyze a
game. I will also look at how the narrative in a video game is structured.
My main source for this investigation will be Naughty Dog’s, The Last of Us Part II. To analyze this
game, I am combining Konzack and Malliet’s layer theories which considers different aspects of
storytelling in video games. I am combining them because Malliet has made a more modern layer theory
which he bases on Konzack’s. My investigation shows that video games consist of widely different
aspects than novels do, and therefore it is flawed to analyze a game as a book. Furthermore, the way a
game tells a story is by using the different layers in a game to trigger emotions in a gamer, which is why
it is necessary to look at how video games tell stories through their layers | |