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dc.contributor.advisorAnna Eva Fürstenberg
dc.contributor.authorMaria Björk Vilhjálmsdóttir-Næss
dc.date.accessioned2022-09-26T16:25:25Z
dc.date.available2022-09-26T16:25:25Z
dc.date.issued2022
dc.identifierno.uia:inspera:107651246:21696344
dc.identifier.urihttps://hdl.handle.net/11250/3021529
dc.description.abstractThis thesis investigates how video games tell stories, and if video games can be analyzed in the same way as we would analyze a literary work of fiction. To answer these questions, I will start by investigating the field of ludology and look at the ludology vs narratology debate that occurred in 1999 where there was a lot of disagreement between both fields when considering how one should analyze a game. I will also look at how the narrative in a video game is structured. My main source for this investigation will be Naughty Dog’s, The Last of Us Part II. To analyze this game, I am combining Konzack and Malliet’s layer theories which considers different aspects of storytelling in video games. I am combining them because Malliet has made a more modern layer theory which he bases on Konzack’s. My investigation shows that video games consist of widely different aspects than novels do, and therefore it is flawed to analyze a game as a book. Furthermore, the way a game tells a story is by using the different layers in a game to trigger emotions in a gamer, which is why it is necessary to look at how video games tell stories through their layers
dc.description.abstract
dc.language
dc.publisherUniversity of Agder
dc.titleStorytelling in Video Games: An Analytical Approach to Naughty Dog's The Last of Us Part II
dc.typeMaster thesis


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