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dc.contributor.advisorHenrik Johannes Brodtkorb
dc.contributor.authorHenrik Andreas Olof Alsmark
dc.date.accessioned2022-09-21T16:24:54Z
dc.date.available2022-09-21T16:24:54Z
dc.date.issued2022
dc.identifierno.uia:inspera:107835828:31547785
dc.identifier.urihttps://hdl.handle.net/11250/3020390
dc.description.abstractThis dissertation is an endeavor in artistic research. It documents findings within the field of video game music immersion, and how it ties into the three pieces of music from my EP: Curaga. I want to research the immersive qualities of video game music and apply it to my own productions. This research will attempt to answer the question: Can I find potential values through musical immersion in video game music, to enhance my own compositions? The method of this research falls into the epistemic realm of artistic research, this allows for parallel observations between the music and the documentation, in which the music speaks for itself. To investigate the properties of video game musical immersion I will discuss the ALI-model which was created within the field of Ludomusicology. The ALI-Model splits the term “Video Game Musical Immersion” into the three concepts: Affect, Literacy, and Interaction. Through reflecting upon the creative workflow and the aesthetic choices within the three songs from the EP, i will get a valuable insight into how i can improve my immersive musical qualities. Within the discussions i will reflect upon how I create music with an intent to affect my listeners emotionally, furthermore, how I desire to attain their full immersive attention.
dc.description.abstract
dc.language
dc.publisherUniversity of Agder
dc.titleLudomusicological Immersion in Curaga EP
dc.typeMaster thesis


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