dc.contributor.author | Steinsland, Eirik | |
dc.date.accessioned | 2020-10-14T07:06:21Z | |
dc.date.available | 2020-10-14T07:06:21Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Steinsland, E. (2020) Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games (Master's thesis). University of Agder, Grimstad | en_US |
dc.identifier.uri | https://hdl.handle.net/11250/2682571 | |
dc.description | Master's thesis in Multimedia and educational technology (MM500) | en_US |
dc.description.abstract | This research discusses to what degree a digital learning game can affect motivation, engagement and participation in learning humane and safe hunting, and how a VR version compares to a screen-based version. Additionally, it discusses whether a digital learning game about humane and safe hunting can make learners more confident when taking the ”Jegerprøve” exam and dealing with real-life hunting situations. A game working on both computers and VR equipment was developed using the human-centred design process. The game went through two iterations, and usability testing was conducted on both of them. The results of the testing were analyzed and comparedto existing theory in order to answer the research questions. Through these findings, it was concluded that the game has a positive effect on motivation, engagement and participation. The VR version of the game was more mo-tivating and engaging than the screen-based version, but the accessibility of VR makes the screen-based version still relevant. The game also made the players more confident in passing the ”Jegerprøve” exam and dealing with real-life hunting situations. | en_US |
dc.language.iso | eng | en_US |
dc.publisher | University of Agder | en_US |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 Internasjonal | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/deed.no | * |
dc.subject | MM500 | en_US |
dc.title | Increasing Motivation and Engagement in Learning Safe Humane Hunting Skills Through VR and Digital Games | en_US |
dc.type | Master thesis | en_US |
dc.rights.holder | © 2020 Eirik Steinsland | en_US |
dc.subject.nsi | VDP::Samfunnsvitenskap: 200::Pedagogiske fag: 280 | en_US |
dc.subject.nsi | VDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550 | en_US |
dc.source.pagenumber | 74 | en_US |