Vis enkel innførsel

dc.contributor.authorSchulz, Renee Patrizia
dc.contributor.authorSmaradottir, Berglind
dc.contributor.authorTorblå Olsen, Joakim
dc.contributor.authorPrinz, Andreas
dc.date.accessioned2020-03-31T21:58:47Z
dc.date.available2020-03-31T21:58:47Z
dc.date.created2019-10-30T10:32:00Z
dc.date.issued2019
dc.identifier.citationSchulz, R. P., Smaradottir, B., Torblå Olsen, J. & Prinz, A. (2019). Scenario-based Serious Game to Teach about Healthcare. In International Conference on Serious Games and Applications for Health. doi:en_US
dc.identifier.isbn978-1-7281-0300-6
dc.identifier.issn2573-3060
dc.identifier.urihttps://hdl.handle.net/11250/2649754
dc.descriptionAuthor's accepted manuscript (postprint).en_US
dc.description© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
dc.descriptionAvailable from 29/10/2021.
dc.description.abstractIn this paper, we explore the concept of a scenario-based serious game for healthcare solutions. The complexity of the interactions and the multitude of actors is captured in a scenario, which is then played with the help of an additional game platform, here called “scenario system”. The platform allows high school students to play through a healthcare scenario, possibly including eHealth technology, thereby teaching them about interactions and technology used in modern healthcare. The mobile serious game is based on context and role-triggered tasks for the players so that the game is guided, but includes a certain dynamic and flexibility. The project contributes a method and a tool to use scenarios for user testing of eHealth systems and services as well as an alternative method for teaching the complex domain of eHealth systems to unfamiliar users (e.g. highschool students).en_US
dc.language.isoengen_US
dc.publisherIEEEen_US
dc.relation.ispartof2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)
dc.titleScenario-based Serious Game to Teach about Healthcareen_US
dc.typeChapteren_US
dc.typePeer revieweden_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2019 IEEEen_US
dc.subject.nsiVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.subject.nsiVDP::Medisinske Fag: 700en_US
dc.source.pagenumber8en_US
dc.source.journalInternational Conference on Serious Games and Applications for Healthen_US
dc.identifier.doi10.1109/SeGAH.2019.8882480
dc.identifier.cristin1742048
dc.relation.projectNorges forskningsråd: 283737en_US
cristin.qualitycode1


Tilhørende fil(er)

Thumbnail

Denne innførselen finnes i følgende samling(er)

Vis enkel innførsel