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dc.contributor.authorJansen, Jon Vegard
dc.contributor.authorTollisen, Robin
dc.date.accessioned2014-09-24T08:35:42Z
dc.date.available2014-09-24T08:35:42Z
dc.date.issued2014
dc.identifier.urihttp://hdl.handle.net/11250/221382
dc.descriptionMasteroppgave i Informasjons- og kommunikasjonsteknologi IKT590 Universitetet i Agder 2014nb_NO
dc.description.abstractTo the best of our knowledge there exists no Arti_cial Intelligence (AI)for Dominion which uses Monte Carlo methods, that is competitive on ahuman level. This thesis presents such an AI, and tests it against someof the top Dominion strategies available. Although in a limited testingenvironment, the results show that our AI is capable of competing withhuman players, while keeping processing time per move at an acceptablelevel for human players. Although the approach for our AI is built onprevious knowledge about Upper Con_dence Bounds (UCB) and UCBapplied to Trees (UCT), an approach for handling the stochastic elementof drawing cards is presented, as well as an approach for handling in-teraction between players. Our best solutions win 87.5% games againstmoderately experienced human players, and outperforms the successful,rule-based, Dominion strategies SingleWitch and DoubleWitch both witha win percentage of 68.5%.Keywords: Dominion, UCT, UCB, AI, Multi-Armed Bandit Problem,Monte-Carlo, Tree Searchnb_NO
dc.language.isoengnb_NO
dc.publisherUniversitetet i Agder ; University of Agdernb_NO
dc.subjectIKT590nb_NO
dc.subjectDominion ; UCT ; UCB ; AI ; Multi-Armed Bandit Problem ; Monte-Carlo ; Tree Searchnb_NO
dc.titleAn AI for dominion based on Monte-Carlo methodsnb_NO
dc.typeMaster thesisnb_NO
dc.subject.nsiVDP::Technology: 500::Information and communication technology: 550nb_NO
dc.source.pagenumberIII, 86 p.nb_NO


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