• Explaining User Experience in Mobile Gaming Applications: An fsQCA Approach 

      Pappas, Ilias; Mikalef, Patrick; Giannakos, Michail; Kourouthanassis, Panos (Journal article; Peer reviewed, 2019)
      Purpose In the complex ecosystem of mobile applications multiple factors have been used to explain users’ behavior, without though focusing on how different combinations of variables may affect user behavior. The purpose ...
    • Wearable Sensing and Quantified-self to explain Learning Experience 

      Sharma, Kshitij; Pappas, Ilias; Papavlasopoulou, Sofia; Giannakos, Michail (Peer reviewed; Journal article, 2022)
      The confluence of wearable technologies for sensing learners and the quantified-self provides a unique opportunity to understand learners’ experience in diverse learning contexts. We use data from learners using Empatica ...