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dc.contributor.authorHansen, Nils Kristian
dc.contributor.authorMitchell, James Robert
dc.date.accessioned2013-03-12T14:22:25Z
dc.date.accessioned2013-03-13T04:01:47Z
dc.date.available2013-03-12T14:22:25Z
dc.date.available2013-03-13T04:01:47Z
dc.date.issued2013
dc.identifier.citationPhysics Education 2013;48(2):184-189
dc.identifier.issn0031-9120
dc.identifier.urihttp://hdl.handle.net/11250/138282
dc.descriptionThis is an author-created, un-copyedited version of an article published in Physics Review. IOP Publishing Ltd is not responsible for any errors or omissions in this version of the manuscript or any version derived from it. The Version of Record is available online at http://dx.doi.org/10.1088/0031-9120/48/2/184
dc.description.abstractThis work examines the feasibility of employing a Nintendo Wii game controller for measuring car speed in an interdisciplinary school project. It discusses the physical characteristics of the controller and of vehicle headlights. It suggests how an experiment may be linked to topics in mathematics, statistics, physics and computer science. An algorithm for calculating speed from repeated recordings of car headlights is provided. Finally the results of repeated experiments with an approaching car are provided.
dc.language.isoeng
dc.titleAn interdisciplinary school project using a Nintendo Wii controller for measuring car speed
dc.typeJournal article
dc.typePeer reviewed
dc.date.updated2013-03-12T14:22:26Z
dc.source.pagenumber184-189
dc.source.volume48
dc.source.journalPhysics Education
dc.source.issue2
dc.identifier.doi10.1088/0031-9120/48/2/184
dc.identifier.cristin1018812


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