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dc.contributor.authorYazidi, Anis
dc.contributor.authorGranmo, Ole-Christoffer
dc.contributor.authorOommen, B. John
dc.contributor.authorGoodwin, Morten
dc.date.accessioned2012-08-08T10:50:08Z
dc.date.available2012-08-08T10:50:08Z
dc.date.issued2012
dc.identifier.citationYazidi, A., Granmo, O.-C., Oommen, B. J., & Goodwin, M. (2012). A hierarchical learning scheme for solving the Stochastic Point Location problem. In H. Jiang, W. Ding, M. Ali & X. Wu (Eds.), Advanced Research in Applied Artificial Intelligence (Vol. 7345, pp. 774-783): Springerno_NO
dc.identifier.isbn978-3-642-31086-7
dc.identifier.urihttp://hdl.handle.net/11250/137959
dc.descriptionPublished version of a chapter in the book: Advanced Research in Applied Artificial Intelligence. Also available from the publisher at: http://dx.doi.org/10.1007/978-3-642-31087-4_78no_NO
dc.description.abstractThis paper deals with the Stochastic-Point Location (SPL) problem. It presents a solution which is novel in both philosophy and strategy to all the reported related learning algorithms. The SPL problem concerns the task of a Learning Mechanism attempting to locate a point on a line. The mechanism interacts with a random environment which essentially informs it, possibly erroneously, if the unknown parameter is on the left or the right of a given point which also is the current guess. The first pioneering work [6] on the SPL problem presented a solution which operates a one-dimensional controlled Random Walk (RW) in a discretized space to locate the unknown parameter. The primary drawback of the latter scheme is the fact that the steps made are always very conservative. If the step size is decreased the scheme yields a higher accuracy, but the convergence speed is correspondingly decreased. In this paper we introduce the Hierarchical Stochastic Searching on the Line (HSSL) solution. The HSSL solution is shown to provide orders of magnitude faster convergence when compared to the original SPL solution reported in [6]. The heart of the HSSL strategy involves performing a controlled RW on a discretized space, which unlike the traditional RWs, is not structured on the line per se , but rather on a binary tree described by intervals on the line. The overall learning scheme is shown to be optimal if the effectiveness of the environment, p , is greater than the golden ratio conjugate [4] – which, in itself, is a very intriguing phenomenon. The solution has been both analytically analyzed and simulated, with extremely fascinating results. The strategy presented here can be utilized to determine the best parameter to be used in any optimization problem, and also in any application where the SPL can be applied [6].no_NO
dc.language.isoengno_NO
dc.publisherSpringerno_NO
dc.relation.ispartofseriesLecture Notes in Computer Science;7345
dc.subjectStochastic-Point problemno_NO
dc.subjectdicretized learningno_NO
dc.subjectlearning automatano_NO
dc.subjectcontrolled Random Walkno_NO
dc.titleA hierarchical learning scheme for solving the Stochastic Point Location problemno_NO
dc.typeChapterno_NO
dc.typePeer reviewedno_NO
dc.subject.nsiVDP::Mathematics and natural science: 400::Information and communication science: 420::Knowledge based systems: 425no_NO
dc.subject.nsiVDP::Technology: 500::Information and communication technology: 550no_NO
dc.source.pagenumber774-783no_NO


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