• More than experience? - On the unique opportunities of virtual reality to afford a holistic experiential learning cycle 

      Fromm, Jennifer; Radianti, Jaziar; Wehking, Charlotte; Stieglitz, Stefan; Majchrzak, Tim Alexander; vom Brocke, Jan (Peer reviewed; Journal article, 2021)
      Virtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish ...
    • A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning 

      Sanfilippo, Filippo; Blažauskas, Tomas; Salvietti, Gionata; Ramos, Isabel; Vert, Silviu; Radianti, Jaziar; Majchrzak, Tim Alexander; Oliveira, Daniel (Peer reviewed; Journal article, 2022)
      As a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus ...
    • The Use of Cross-Platform Frameworks for Google Play Store Apps 

      Biørn-Hansen, Andreas; Grønli, Tor-Morten; Majchrzak, Tim Alexander; Kaindl, Hermann; Gheorghita, Ghinea (Peer reviewed; Journal article, 2022)
      In this paper, we describe the harnessing and analyses of a large sample (n = 661705) of Android apps and associated metadata available on the Google Play Store. The analyses and scrutiny are in the context of cross-platform ...