Browsing Master's theses in Information and Communication Technology by Subject "VDP::Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420::Kunnskapsbaserte systemer: 425"
Now showing items 1-7 of 7
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The Application of the Tsetlin Machine in Checkers
(Master thesis, 2020)The Tsetlin Machine has shown promising results in the domain of board games such as Axis& Allies, showing that the Tsetlin Machine may be a contender to more well-known machine learning algorithms. This research aimed ... -
Background noise classification and denoising of audio signals utilizing empirical wavelet transform and deep learning
(Master thesis, 2021)The importance of sound and speech cannot in human life cannot be overstated. Ambient sound informs us about our surroundings and warn us of potential dangers, such as a car approaching from behind. One of the most common ... -
Generating Levels and Playing Super Mario Bros. with Deep Reinforcement Learning Using various techniques for level generation and Deep Q-Networks for playing
(Master thesis, 2020)This thesis aims to explore the behavior of two competing reinforcement learning agents in Super Mario Bros. In video games, PCG can be used to assist human game designers by generating a particular aspect of the game. A ... -
Lost in Draft: Investigating Game Balance in Multiplayer Online Battle Arena Drafting
(Master thesis, 2021)This thesis explores modern machine learning solutions to turn-basedstrategy games. In particular, we explore the possibilities of equalizing the playing field for both teams in the draft phase of Defense of the Ancients ... -
Playing endgame chess with the Tsetlin Machine
(Master thesis, 2020)The report is about training an Artificial Intelligence(AI) that is able to play out endgames, using the existing solved endgame of chess to train the Tsetlin Machine on. This report describes the methods used to ... -
Playing the game of Hex with theTsetlin Machine and tree search
(Master thesis, 2020)Hex is an abstract mathematical board game where the players aim to build a connection of pieces, traversing the board from edge to edge. The game requires the use of certain patterns to be played ... -
TsetlinGo : Solving the game of Go with Tsetlin Machine
(Master thesis, 2020)The Tsetlin Machine have already shown great promise on pattern recognition and text categorization. The board game GO is a highly complex game, and the Tsetlin Machine have not yet been tested extensively on strategic ...