Now showing items 905-924 of 1283

    • Performance evaluation of the GCR block ACK mechanism in IEEE 802.11aa networks 

      Li, Qihao (Master thesis, 2013)
      With the growing demand for multimedia services, video streams have become major traffic sources in the Internet. However, it is challenging to transmit multimedia streams over IEEE 802.11 Wireless Local Area Networks ...
    • Personal firewall in mobile phone 

      Arslanagic, Edina (Master thesis, 2004)
      The assignment described in this master thesis is given by Ericsson AS and gives an evaluation of a need for a personal firewall in mobile phone. In today’s commercial products personal firewall in mobile phone does not ...
    • Personalized Recommendations for Physical Activity e-Coaching (OntoRecoModel): Ontological Modeling 

      Chatterjee, Ayan; Prinz, Andreas (Peer reviewed; Journal article, 2022)
    • A Perspective Review on Integrating VR/AR with Haptics into STEM Education for Multi-Sensory Learning 

      Sanfilippo, Filippo; Blažauskas, Tomas; Salvietti, Gionata; Ramos, Isabel; Vert, Silviu; Radianti, Jaziar; Majchrzak, Tim Alexander; Oliveira, Daniel (Peer reviewed; Journal article, 2022)
      As a result of several governments closing educational facilities in reaction to the COVID-19 pandemic in 2020, almost 80% of the world’s students were not in school for several weeks. Schools and universities are thus ...
    • Phishing susceptibility: Differences Across Generations 

      Frank, Espen Thorsen (Master thesis, 2022)
      Masteroppgaven min er en case study som undersøker om eldre eller yngre folk er mer utsatt for phishing angrep. Dette ble gjennomført med bruken av semi-strukturerte intervjuer og en phishing "test" hvor deltakerne gikk ...
    • Phone-Controlled Delivery of NGN Services into Residential Environments 

      Fasbender, Andreas; Hoferer, Stefan; Gerdes, Martin; Matsumura, Takeshi; Häber, Andreas; Reichert, Frank (Journal article; Peer reviewed, 2008)
      The horizontally layered architecture of the IMS/NGN standards family enables the delivery of services independent of access network and requesting device. In this article, the authors propose a further separation of service ...
    • Pioneering approaches for enhancing the speed of hierarchical LA by ordering the actions 

      Omslandseter, Rebekka Olsson; Lei, Jiao; Oommen, John (Peer reviewed; Journal article, 2023)
      Fixed Structure Stocastic Automata (FSSA), Variable Structure Learning Automata (VSSA), and their discretized versions have been significantly improved by utilizing inexpensive estimates of the actions' reward probabilities. ...
    • Platform-Supported Cooperative Work 

      Farshchian, Babak A.; Grisot, Miria; Hochwarter, Stefan; Islind, Anna Sigridur; Mikalsen, Marius; Parmiggiani, Elena; Vassilakopoulou, Polyxeni (Peer reviewed; Journal article, 2021)
      Abstract. Platformization is transforming the way work is organized in a variety of businesses. The CSCW literature contains substantial amount of research on platforms, but this research to date has mainly been focusing ...
    • Playing Axis & Allies Revised Using Learning Automata 

      Lie, Gjermund Karlsen (Master thesis, 2009)
      The Artficial Intelligence (AI) of opponents in computer games in general, and in strategy games in particular, have been plagued with performance problems of many kinds since they first appeared. Not the least of these ...
    • Playing endgame chess with the Tsetlin Machine 

      Otterlei, Sander J.; Reiersøl, Joel A. H. (Master thesis, 2020)
      The report is about training an Artificial Intelligence(AI) that is able to play out endgames, using the existing solved endgame of chess to train the Tsetlin Machine on. This report describes the methods used to ...
    • Playing the game of Hex with theTsetlin Machine and tree search 

      Simonsen, Audun Linjord; Haddeland, Ole André (Master thesis, 2020)
      Hex is an abstract mathematical board game where the players aim to build a connection of pieces, traversing the board from edge to edge. The game requires the use of certain patterns to be played ...
    • PMG-pro: a model-driven development method of service-based applications 

      Sulistyo, Selo; Prinz, Andreas (Lecture Notes in Computer Science;7083, Chapter; Peer reviewed, 2012)
      In the Internet of Things, billions of networked and software-driven devices will be connected to the Internet. They can communicate and cooperate with each other to form a composite system. In this paper, we propose PMG-pro ...
    • Point of Care Solutions: Implementation of Sustainable Service Models 

      Smaradottir, Berglind; Fensli, Rune Werner (Journal article; Peer reviewed, 2018)
    • PolyACO+: a multi-level polygon-based ant colony optimisation classifier 

      Goodwin, Morten; Tufteland, Torry; Ødesneltvedt, Guro; Yazidi, Anis (Journal article; Peer reviewed, 2017)
      Ant Colony Optimisation for classification has mostly been limited to rule based approaches where artificial ants walk on datasets in order to extract rules from the trends in the data, and hybrid approaches which attempt ...
    • Portal og profilmodeller 

      Molden, Rune (Master thesis, 2001)
      En webportal kan sammenfattes som en innretning som benyttes til å lokalisere alt av tjenester og informasjon en bestemt bruker trenger for å utføre sine gjøremål. Det kan også forklares som en innfallsport til webtilgang, ...
    • Position technologies for internet connected mobile terminals, offering location based audio services 

      Kristiansen, Lars; Kristoffersen, Stein Magnus (Master thesis, 2007)
      The company Infotain wishes to offer location based audio guiding at museums. They wish that this audio is going to be available through the visitor’s mobile phone. However, to be able to offer location based audio guiding ...
    • Possible use of RFID technology in support of construction logistics 

      Mortensen, Jan Harald; Pedersen, Tom Are (Master thesis, 2004)
      Radio Frequency Identification (RFID) is a relatively old technology that has gained enormous popularity in the later years, as more and more areas of business see it as a possible technology with which to improve their ...
    • Post-Quantum Secure Identity-Based Encryption Scheme using Random Integer Lattices for IoT-enabled AI Applications 

      Dharminder, Dharminder; Das, Ashok Kumar; Saha, Sourav; Bera, Basudeb; Vasilakos, Athanasios (Peer reviewed; Journal article, 2022)
      Identity-based encryption is an important cryptographic system that is employed to ensure confidentiality of a message in communication. This article presents a provably secure identity based encryption based on post quantum ...
    • Potential AI Strategies to Solve the Commons Game : A Position Paper 

      Verkhogliad, Petro; Oommen, B. John (Lecture Notes in Computer Science; no. 6085, Journal article; Peer reviewed, 2010)
      In this paper, we propose the use of hill climbing and particle swarm optimization to find strategies in order to play the Commons Game (CG). The game, which is a non-trivial N-person non-zero-sum game, presents a simple ...
    • Power allocation in multi-channel cognitive radio networks with channel assembling 

      Jiao, Lei; Razaviyayn, Meisam; Song, Enbin; Luo, Zhi-Quan; Li, Frank Yong (Chapter; Peer reviewed, 2011)
      Consider power allocation for Secondary User (SU) packet transmissions over multiple channels with variable Primary User (PU) arrival rates in cognitive radio networks. Two problems are studied in this paper: The first one ...