Browsing AURA by Author "Polk, Spencer"
Now showing items 1-7 of 7
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Challenging Established Move Ordering Strategies with Adaptive Data Structures
Polk, Spencer; Oommen, John (Chapter, 2016) -
Enhancing History-Based Move Ordering in Game Playing Using Adaptive Data Structures
Polk, Spencer; Oommen, John (Chapter, 2015) -
Novel AI Strategies for Multi-Player Games at Intermediate Board States
Polk, Spencer; Oommen, John (Chapter; Peer reviewed, 2015) -
Novel threat-based AI strategies that incorporate adaptive data structures for multi-player board games
Polk, Spencer; Oommen, John (Peer reviewed; Journal article, 2016)This paper considers the problem of designing novel techniques for multi-player game playing, in a range of board games and configurations. Compared to the well-known case of two-player game playing, multi-player game ... -
On Achieving History-Based Move Ordering in Adversarial Board Games using Adaptive Data Structures
Polk, Spencer; Oommen, John (Journal article; Peer reviewed, 2016) -
On Addressing the Challenges of Complex Stochastic Games Using “Representative” Moves
Taucer, Armando H.; Polk, Spencer; Oommen, John (Chapter; Peer reviewed, 2018) -
Space and depth-related enhancements of the history-ADS strategy in game playing
Polk, Spencer; Oommen, John (Chapter; Peer reviewed, 2015)