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Immersed in Pop: 3D Music, Subject Positioning, and Compositional Design in The Weeknd’s “Blinding Lights” in Dolby Atmos

Bresler, Zachary
Journal article, Peer reviewed
Accepted version
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URI
https://hdl.handle.net/11250/2832885
Date
2021
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  • Publikasjoner fra CRIStin [2350]
  • Scientific Publications in Popular Music [24]
Original version
Bresler, Z. (2021) Immersed in Pop: 3D Music, Subject Positioning, and Compositional Design in The Weeknd’s “Blinding Lights” in Dolby Atmos Journal of Popular Music Studies. 2021, 33 (3), 84-103.   https://doi.org/10.1525/jpms.2021.33.3.84
Abstract
In 2019, Dolby Atmos Music launched on Tidal HiFi and Amazon Prime Music HD,

integrating 3D sound with music streaming services for the first time. This is one of several

recent incursions by popular music into immersive and interactive mediums, which also

includes technologies such as virtual reality and 360-degree video. As immersive productions

become more normal in popular music, they are increasingly critical to examine. How are

aesthetic features of pop compositions altered or maintained in these productions? And how

do these different spatial mediums effect compositional design, subject positioning, artists’

performativity, and staging? This article aims to address these questions by presenting a model

for 3D music analysis which relates various notions of music technology and production to

musicological concepts on performance environment, staging, and subject position. This model

is then demonstrated in a hermeneutic close reading of the song ‘Blinding Lights’ by R&B

superstar The Weeknd, which was released in both stereo and Dolby Atmos mediums in 2019.

The goal of the analysis is to demonstrate some of the ways different mediums impinge on

various interpretive stances and the relationship between the performer and listener in

immersive popular music.
Publisher
University of California Press
Journal
Journal of Popular Music Studies
Copyright
© University of California Press

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