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dc.contributor.authorFromm, Jennifer
dc.contributor.authorRadianti, Jaziar
dc.contributor.authorWehking, Charlotte
dc.contributor.authorStieglitz, Stefan
dc.contributor.authorMajchrzak, Tim Alexander
dc.contributor.authorvom Brocke, Jan
dc.date.accessioned2021-11-01T13:03:27Z
dc.date.available2021-11-01T13:03:27Z
dc.date.created2021-09-06T15:15:31Z
dc.date.issued2021
dc.identifier.citationFromm, J., Radianti, J., Wehking, C., Stieglitz, S., Majchrzak, T. A. & vom Brocke, J. (2021). More than experience? - On the unique opportunities of virtual reality to afford a holistic experiential learning cycle. The Internet and higher education, 50, Artikkel 100804.en_US
dc.identifier.issn1873-5525
dc.identifier.urihttps://hdl.handle.net/11250/2826898
dc.description.abstractVirtual reality has been proposed as a promising technology for higher education since the combination of immersive and interactive features enables experiential learning. However, previous studies did not distinguish between the different learning modes of the four-stage experiential learning cycle (i.e., concrete experience, reflective observation, abstract conceptualization, and active experimentation). With our study, we contribute a deeper understanding of how the unique opportunities of virtual reality can afford each of the four experiential learning modes. We conducted three design thinking workshops with interdisciplinary teams of students and lecturers. These workshops resulted in three low-fidelity virtual reality prototypes which were evaluated and refined in three student focus groups. Based on these results, we identify design elements for virtual reality applications that afford an holistic experiential learning process in higher education. We discuss the implications of our results for the selection, design, and use of educational virtual reality applications.en_US
dc.language.isoengen_US
dc.publisherElsevieren_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleMore than experience? - On the unique opportunities of virtual reality to afford a holistic experiential learning cycleen_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2021 The Author(s)en_US
dc.subject.nsiVDP::Teknologi: 500::Informasjons- og kommunikasjonsteknologi: 550en_US
dc.source.volume50en_US
dc.source.journalThe Internet and higher educationen_US
dc.identifier.doihttps://doi.org/10.1016/j.iheduc.2021.100804
dc.identifier.cristin1931701
dc.description.localcodePaid Open Accessen_US
dc.description.localcodeUNIT agreementen_US
dc.source.articlenumber100804en_US
cristin.qualitycode1


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Navngivelse 4.0 Internasjonal
Except where otherwise noted, this item's license is described as Navngivelse 4.0 Internasjonal