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dc.contributor.authorPg Abu Bakar, Dk Nurul Najiah
dc.contributor.authorShahrill, Masitah
dc.contributor.authorZakariya, Yusuf F.
dc.date.accessioned2024-02-29T13:26:45Z
dc.date.available2024-02-29T13:26:45Z
dc.date.created2023-12-19T12:31:07Z
dc.date.issued2023
dc.identifier.citationPg Abu Bakar, D. N. N., Shahrill, M. & Zakariya, Y. F. (2023). Digital Escape Game and Students’ Learning Outcomes in Mathematics: Experience From Brunei. SAGE Open, 13(4), 1-14,en_US
dc.identifier.issn2158-2440
dc.identifier.urihttps://hdl.handle.net/11250/3120509
dc.description.abstractEducational stakeholders in Brunei are not exempted from the search for innovative instructional approaches as a tool to stem the tide of poor performance of students in mathematics. This study was designed to contribute to this national project by examining the impact of a digital escape game intervention on students’ mathematics performance and affective constructs. Using a mixed methods approach, we generated both quantitative and qualitative data from 32 secondary school students who took part in the intervention study. The comparison between the pre-test and post-test scores of students shows a substantial improvement in the performance of students with different ability levels. Further analysis of the generated interview and questionnaire data reveals that the digital escape game reinforces students’ interest in and enjoyment of mathematics, provides an avenue for students’ collaborative learning and enhances students’ communication skills while working together on mathematics tasks. These findings highlight the potential of the digital escape game in not only stemming the tide of poor performance in mathematics but also in enhancing students’ motivational and social skills. In addition to students’ positive perceptions of the digital escape game, there are some reservations about the clarity of instruction and the duration of the intervention. We discuss the implications of these findings for the teaching and learning of mathematics within and outside the Bruneian borders.en_US
dc.language.isoengen_US
dc.publisherSage Publicationsen_US
dc.rightsNavngivelse 4.0 Internasjonal*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/deed.no*
dc.titleDigital Escape Game and Students’ Learning Outcomes in Mathematics: Experience From Bruneien_US
dc.typePeer revieweden_US
dc.typeJournal articleen_US
dc.description.versionpublishedVersionen_US
dc.rights.holder© 2023 The Author(s)en_US
dc.subject.nsiVDP::Samfunnsvitenskap: 200en_US
dc.source.pagenumber1-14en_US
dc.source.volume13en_US
dc.source.journalSage Openen_US
dc.source.issue4en_US
dc.identifier.doihttps://doi.org/10.1177/21582440231216838
dc.identifier.cristin2215525
cristin.qualitycode1


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